1 /*
2 Copyright (c)
2014 Andrew Jones, Dario Seyb
3  Based
on 'Spriter2Unity' python code by Malhavok
4
5 Permission
is hereby granted, free of charge, to any person obtaining a copy
6 of
this software and associated documentation files (the "Software"), to deal
7 in
the Software without restriction, including without limitation the rights
8 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 copies of the Software, and to permit persons to whom the Software
is
10 furnished to
do so, subject to the following conditions:
11
12 The above copyright notice and
this permission notice shall be included in
13 all copies or substantial portions of the Software.
14
15 THE SOFTWARE IS PROVIDED
"AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 THE SOFTWARE.
22 */

23 using
System;
24 using
System.Collections.Generic;
25 using
System.Linq;
26 using
System.Text;
27 using
System.Xml;
28
29 namespace
Assets.ThirdParty.Spriter2Unity.Editor.Spriter
30 {
31     
public enum CurveType
32     {
33         INVALID,
34         Instant,
35         Linear,
36         Quadratic,
37         Cubic,
38         Quartic,
39         Quintic,
40     }
41
42     
public enum SpinDirection{
43         Clockwise = -
1,
44         CounterClockwise =
1
45     }
46
47     
public class MainlineKey : Key
48     {
49         
public IEnumerable<Ref> Refs { get { return refs; } }
50         
public IEnumerable<BoneRef> BoneRefs { get { return refs.OfType<BoneRef>(); } }
51         
public IEnumerable<ObjectRef> ObjectRefs { get { return refs.OfType<ObjectRef>(); } }
52
53         
public MainlineKey(XmlElement element, SpriterAnimation animation)
54             :
base(element)
55         {
56             Parse(element, animation);
57         }
58         
59         
protected virtual void Parse(XmlElement element, SpriterAnimation animation)
60         {
61             
//Get elements
62             
//TODO: Ensure proper ordering of elements to prevent dependency errors
63             
var children = element.ChildNodes;
64             
foreach(XmlNode child in children)
65             {
66                 XmlElement childElement = child
as XmlElement;
67                 
if(childElement != null)
68                 {
69                     
switch(childElement.Name)
70                     {
71                         
case BoneRef.XmlKey:
72                             refs.Add(
new BoneRef(childElement, animation, this));
73                             
break;
74                         
case ObjectRef.XmlKey:
75                             refs.Add(
new ObjectRef(childElement, animation, this));
76                             
break;
77                     }
78                 }
79             }
80         }
81
82         
public BoneRef GetBoneRef(int id)
83         {
84             
return refs.Where(bone => bone.Id == id).OfType<BoneRef>().FirstOrDefault();
85         }
86
87         
public ObjectRef GetObjectRef(int id)
88         {
89             
return refs.Where(obj => obj.Id == id).OfType<ObjectRef>().FirstOrDefault();
90         }
91
92         
public IEnumerable<Ref> GetChildren(Ref parent)
93         {
94             
return refs.Where(obj => obj.Parent == parent);
95         }
96
97         
private List<Ref> refs = new List<Ref>();
98     }
99 }


Get elements

TODO: Ensure proper ordering of elements to prevent dependency errors




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